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Forest Path

This small scene was created using Quixel Megascans assets and rendered in Cycles. I was inspired to to do after watching Simon Fuch's tutorial on material blending: https://www.youtube.com/watch?v=ccciTF5aZP8. I've included a small breakdown of my workflow.

Composite done in Blender

Composite done in Blender

Render in Cycles

Render in Cycles

Shader in Blender using Simon Fuchs material blending workflow: https://www.youtube.com/watch?v=ccciTF5aZP8

Shader in Blender using Simon Fuchs material blending workflow: https://www.youtube.com/watch?v=ccciTF5aZP8

Compositor details used to add better contrast, sun beams, etc.

Compositor details used to add better contrast, sun beams, etc.

Main fog / mist using a volume scatter on a cube.

Main fog / mist using a volume scatter on a cube.

Fog card shader using a noise texture, this was to add a bit more gloom in the distance and to tone down the HDRI in the background.

Fog card shader using a noise texture, this was to add a bit more gloom in the distance and to tone down the HDRI in the background.