This small scene was created using Quixel Megascans assets and rendered in Cycles. I was inspired to to do after watching Simon Fuch's tutorial on material blending: https://www.youtube.com/watch?v=ccciTF5aZP8. I've included a small breakdown of my workflow.

Shader in Blender using Simon Fuchs material blending workflow: https://www.youtube.com/watch?v=ccciTF5aZP8